6/13/2023 0 Comments Hand of fate mask of extortion“That said, the Kickstarter was really about finding our audience early.” He points out that Hand of Fate is a niche game, in that it appeals to fans of card games and deck-building who also enjoy an action component. “The game has gone much longer than we anticipated, so we've definitely ended up spending more than the Kickstarter funds,” says Jaffit. With a haul of $54,000, Kickstarter certainly played a role in getting Hand of Fate off the ground – but it didn’t get them all the way. A lot of the details were missing, and we've gone through and filled those out along the way.” “Ultimately, though, we had a clear vision at the start, and around that vision the game has grown into its own thing as we went. Different elements of the game have evolved as time has passed, certainly, and deck-building has become significantly more important to the experience. “You can go back to some of our earliest videos – like our Kickstarter trailer from last year – and see the same concepts and core ideas in place,” he says. Since then, he says various features have become invaluable, including blend shape support added in Unity 4.3, “without which we couldn't have brought the dealer to life.” He also notes that Marmoset Skyshop has added huge amount to the look of the game.Īccording to Jaffit, much of the game is very similar to that original demo. “We first showed the game to the public at GDC after a couple of months of prototype development, and even then it was clear we were on to something,” he says. In fact, he says, it was much easier to get a prototype up than it's been to finish the game. The studio’s Morgan Jaffit tells us that the team is big believers in building and testing, and as such had a demo up very early on.
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