6/13/2023 0 Comments Cuphead showThere were a lot of those guys with that rat-a-tat tat dialogue and New York accents. “The fast-talking wise guy definitely felt right for Cuphead. “Cosmo and I went through old films and talked about the things that we loved about them, different archetypes,” remembers Wasson. In developing the series – which involved not only creating a narrative arc and giving the characters voices, but defining their personalities as well – the creative team drew largely on live-action movies and shorts from around the same historical period. So it’s potentially a rollercoaster of different emotions, styles and themes that’s still all of one piece.” Other parts of the story can take it into the lighter Silly Symphonies territory that Disney explored back in the era. “But there are threads in the stories that can take the series into the dark and crazy early Fleischer stuff. “ The Cuphead Show! follows the tale of the two brothers and all the kinds of trouble that they get into,” he says. We were there to really make this feel like a 1930s cartoon.”įinally, as Chad Moldenhauer observes, the possibilities are endless. We were lucky because no one was pushing us in that direction. It’s awesome in its way, but here's also this big disconnect between the two. In making other shows, like Sonic the Hedgehog, they went from this really cool flat 2D style to this highly rendered 3D. “No studio was going to push this into being a CG version of Cuphead. “It was awesome because they had to make it look 1930s,” she says. Moreover, as art director Andrea Fernández points out, because of the source, there would be no pressure to do the series in 3D, allowing them to remain true to the original aesthetic. But the video game had enough imagery and excitement that you sort of got the idea that there was a lot going on in the Inkwell Isles.” The video game didn't really have a true story arc within it, the characters didn't talk, so we had to come up with all of that. We always kind of joke that we were making the series that the game is based on, even though the game came first.”Īdds co-executive producer and writer Cosmo Segurson (who, with Wasson, also voices several characters in the show), “As opposed to other video game-to-cartoon scenarios, this game was already in a style that we were all on board with right away. “The game almost feels like something that's already based on a series. “I think Cuphead is such a great vehicle to make a series out of because it has incredible characters that you enjoy,” says developer/writer/executive producer Dave Wasson. What made them and their collaborators decide to go forward? It sounds like a natural, but as is well known by now, the road from video game to animated series can be a treacherous thoroughfare. The show premieres tomorrow, February 18, on Netflix. The Cuphead Show!, which the Moldenhauers also created and for which they serve as executive producers, successfully exploits the same beloved retro style, serving up “nostalgic delights, side-splitting gags, and a healthy dose of the heebie jeebies,” as the official press materials understatedly put it. Question: What’s better than a video game inspired by the golden age of American animation, in which a couple of wacky characters based on beverage receptacles engage in a series of battles in order to settle their account with the Devil?Īnswer: An animated comedy series based on the video game, in which the same two characters – the impulsive scamp Cuphead and his cautious, but easily swayed, brother Mugman – suffer a succession of unique misadventures as they traverse the surreal landscape of their home world, the Inkwell Isles.Ĭreated by Chad and Jared Moldenhauer of Studio MDHR, the award-winning video game Cuphead channels the manic energy and surrealist style that characterized the work of Walt Disney Animation and Fleischer Studios in the 1930s.
0 Comments
Leave a Reply. |